![]() ![]() ![]() You’ll probably play with (ambience-) sound off after a while. MOO MOO MOO WOOOSH MOO MOO MOO WOOOSH MOO MOO MOO WOOOSH AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARGH. The same cannot be said for some of the ambience sounds like the mooing of cows or the gusts of wind, which are constant if you play on x10 speed. ~ Sound: The loop of a very limited number of background music tracks quickly becomes boring, but at least the music isn’t annoying (to me). Fully zoomed out, they’re even kind of charming, as long as you ignore stuff like the river-crossing Jesus Deer. The others, like “Mountain Men”, can be viewed as scenarios (which are otherwise missing from the game). Almost all of them are just about doing well at the game. + The Achievements: There are no “Do something incredibly moronic and counter-intuitive that will totally frack up your savegame, or just be a boring grind that will taint your memory of the game if you care enough about achievements to actually do it” type achievements. Your workers have to get there first though, which means the farther away from established infrastructure you chose to build, the longer it will take (and the less efficient production buildings will be). Similarly, buildings don’t just plop up where you order them built, the necessary materials have to be carried to the location, after which you can watch the structure being erected in two or three visible stages. Everything that you set in motion will be visibly carried out by your citizens from clearing land to planting seeds to finally bringing in the harvest, you can observe every step being carried out. + Actual Simulation: Every single citizen is born to a family, given a (weird) name and after growing up and finishing school, will get a job, move in with a partner and found a family of their own. It may seem very hard – even unfair – at first, but once you understand the mechanics, it becomes very doable as long as you keep paying attention. Banished has been called “The Dark Souls of City Builders” and I can agree with this. The key to this is wise resource management and proper planning. ![]() The main goal, however, is not to build a prosperous metropolis, but to keep your citizens alive in a hostile environment. ![]() + It’s Different: Banished is a city-, or rather, village builder. ![]()
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May 2023
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